Question is.ĭoes daz bridge export non Genesis objects or just the daz genesis figure and what FBX settings do I need to bring it back to daz in the right scale. My guess from the video is that the workfow would be use daz to blender bridge to send objects to blender, animate it, Then save the figure as an FBX like in the video, open the FBX in daz save the pose data and apply it to the orignal figure. I found this video where you can go from Daz to Mixamo to Daz again but Mixamo is more of an animiation preset site and not a animation creation program. Ideally once I am done animating in blender I would just send pose data to daz and render. What I don't know is how to transfer a character to Blender with initial pose, Animate it in blender(this I can find out through already existing tutorials) then send the pose data back to daz. I basically just need the Pose data that I would create in Blender. Wouldn't it be possible to just keyframe every frame and transfer that, transfering IK isn't necessary. I have told people about this for the past year The IK solving wont transfer to Daz studio correctly evenas baked FK. Can I export only pullup bar and character to Blender with the same pose as it was in Daz, animate it and then bring that animation for the character back to daz.Īctually it wont matter what external program you use to create Character animation with IK (Autodesk MOBU,Reallusion 3DX,Mixamo etc) Say you have scene of a guy in a full gym doing pullups on a pullup bar. If possible where can I find tutorials to do this.Īn example to illsustrate what I want to do. Is this possible or should I look elsewhere, if not is there any software that can do what I need.? So I need an alternative for animating but I still want to use Daz for everything else.īasically what I want to do is take a Daz scene, bring only the relevant interacting objects and characters I want to animate to blender, Animate it in blender and then bring just the animation back to Daz to the corresponding figures. The thing I hate about daz is I can't preview animations in realtime in viewport probably due to the amount of morphs I have and the IK never works right. Is blender right for me & is it possible to animate daz scene in blender & export animation to daz.
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